![]() ![]() Increase group size to 6 and add a dedicated "buffer" role, so that we now have tank, dps, healer and buffer slots to fill up for each group. (not optimal - explained below) the most exciting, and the main reason I write this post: 4. ![]() ![]() Add "buffer" role and remove one DPS slot so that groups consist of tank/healer/buffer/2dps. Make Augmentation the next healing spec, and have it weave through buffs while healing, just like how Disc priests weave through shields. Make Augmentation mostly a traditional DPS, with higher self DPS and slight buffs to others. In a nutshell, here's what I came up with, in a boring-to-exciting arrangement: 1. So I started thinking of ways to tweak this class in a way that everybody (or most people) could potentially be happy with it. Or it can be completely dead if it nets as much, or worse - even less DPS than a traditional DPS. It can either be OP and 100% mandatory (by the meta) for netting more DPS than a traditional DPS on that slot. I've been discussing with my friends about how Augmentation evoker can be balanced in the near/far future, and how it currently takes up 1 DPS spot as it's now become a thing for people prefer to pick it up instead of a traditional DPS.Īfter giving Augvoker a deep thought, I kind of concluded (for myself at least) that this spec cannot be balanced. ![]()
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